That’s a lot more information than such games traditionally give (in my experience), and it really shifts the tactical focus onto defensive manoeuvres rather than speculative attacks. Equally, the enemies roll dice to determine their attacks, and the game lets you know before you start which will attack who, and what attack they’ll use. Each turn your heroes roll their dice, with two more rerolls available to any you don’t assign, and then play those moves against the enemies. As you might expect, they have a spread of skills from archery, sword-chops, shields, healing and magic, which are all stored on the sides of dice. A Thief, Warrior, Defender, Acolyte and Adept. Slice & Dice is a great roguelite dice-rolling game, with grungy pixel graphics, and a huge number of features to find as you compulsively replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay and replay. I was nagged into Slice & Dice, by Buried Treasure’s excellent Discord.
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